When honking behind a car in the road, the car will switch lanes if there’s enough room.Additionally, they’ll no longer spawn in redzones or mission layouts. Improved Car On Demand – Car on Demand vehicles will now spawn closer and in more convenient locations.Improved recoil experience, tweaks to bullet tracers, sound improvements, and more. Shooting polish – We’ve made numerous improvements to the feel of shooting in the game, but nothing that impacts gameplay.Objects, a junction box and camera have been added to this area to minimize camping. Hackerspace camping addressed – It was possible for a player to barricade themselves in the shop adjacent to the SF Hackerspace since there’s only one entrance.You’ll still probably die if you’re close enough to hear it, but at least you’ll know what happened.
IED/ElectroShock Notifications – You’ll hear a small noise when approaching either of these devices if they were placed by another player.This adjustment also affects single player gameplay. We’ve reduced the effective range to 40m to make it function more like an actual shotgun instead of a medium-range random sniper headshot generator. We nerfed shotties – We discovered through extensive playtesting and data analysis that automatic shotguns were overpowered in PvP modes.Escape time has also been reduced once the target loses line-of-sight from their pursuers. Previously, this made it very difficult to escape the police in this mode. Removed escape disadvantage for targets in Bounty Hunter – The police AI are no longer given the last known position of the target when a hunter enters their session.This should make the gameplay more balanced when there are two targets. Reduced co-op respawn advantage in Bounty Hunter – We applied the same respawn timer to Bounty Hunter targets that is present in Co-Op Missions.This is a frustrating loophole that we’ve closed by adding a decreasing delay to return to the zone each time the hacker exits the radius (or goes into the water). No more Online Invasion radius trolling – Previously, hackers could pop in and out of the search radius without penalty to avoid being detected by the victim.This will give the hacker a tool to be more strategic in their approach, helping to further balance the mode. Display Online Invasion download zone before it begins – We want the hacker to be able to visualize the download zone when the attack is initiated.
Narrative – Without spoiling all of the fun in the patch notes, we’ll just say that if you’ve finished the story you should replay the last mission to watch a little extra something at the end.You’ll respawn a safe distance away to rejoin the chase, should you choose that option. As a hunter, you’ll now be able to respawn once if killed while in pursuit of a target. Bounty Hunter Respawn – We want to keep you in the fight a little longer.
Feel free to turn your swag on accordingly.
You can check out the full patch notes below.
Specifically for the PC version, the patch will also add SMAA T2x, which is a new post-process anti aliasing mode, and add some more keyboard and mouse specific control options.Īll in all, it sounds like a substantial update. Ubisoft says that this new patch will add new locations to the world map, will add new dances, cloths and emotes, and improve the game’s overall performance. Ubisoft will be launching patch 1.11 for Watch Dogs 2, last year’s sequel to the 2014 hit open world action adventure game, today.